Project Aims:

  • Ensure the self-sustainability of students, ATO veterans, unemployment center applicants and career-transitioning engineers by equipping them with the skills and knowledge needed for employment in the digital game sector.
  • Promote professional development in digital game industry among universities’ faculty staff, teachers and researchers, as well as among trainers at unemployment and job consulting centers.
  • Help game sector managers assimilate university graduates into their companies.

Target Groups:

  • University teachers and faculty staff;
  • University students;
  • Veterans of Anti-Terrorist Operation;
  • Trainers of education institution providing the training in unemployed centers;
  • Unemployed people;
  • Enterprises in creative/game development sector;
  • Other stakeholders such as other academic staff; representatives of Ukrainian game & creative business; ministry of Education

Expected Results:

  • Competence profiles of employees at all professional levels within the digital game market.
  • Training provided to 180 university teachers, 500 students and 150 unemployed (including ATO veterans) to enhance their skill and competency levels.
  • GameHub structure and facilities at every Ukrainian partner university.
  • Newly created Game labs with 18 learning modules, providing open and innovative teaching resources for new subjects that will modernize the Ukrainian engineering education.
  • An international Game Design Conference organized by a consortium in Ukraine.
  • Enhanced relevance of the universities’ curricula to the Ukrainian labor market.

The project GameHub (561728-EPP-1-2015-1-ES-EPPKA2-CBHE-JP) is the project has been funded with support from the European Commission. The information on this website reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.