GameHub concept
Kyiv National University of Construction and Architecture
Name of the regional GameHub |
KNUCA GameHub |
Link to the official website |
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Justification of the GameHub activity at the University |
The game industry in recent decades is one of the most promising and growing. According to the market analysis of the game industry in Ukraine, the programmer and developer of gaming applications average salary per month has increased more than threefold in the last few years. The results indicate significant potential for the game industry in Ukraine and especially in the Kiev. The most important trends that currently observed are:
– Widespread use of gamification principles, the use of gaming techniques in solving non-gaming tasks (for training, support of corporate culture, assess the quality of work, interviewing and assessing motivation, etc.); – The creation of educational games in which it is used graphics and sound effects, and game scenario to achieved mastering theoretical aspects and practical skills of students in certain disciplines. Another focus is to create educational mobile applications that do not require a separate installation and support for various mobile devices. Thus, the development of the gaming industry in Ukraine is not the interest of local game companies and independent developers, managers, marketers, coaches, trainers and others can successfully use the benefits from the growth of the industry of the game development. Training of computer games development should be at the university with the necessary framework and experience in Ukraine. Kyiv National University of Construction and Architecture is one of the largest universities of the Kiev region. Department of automation and information technology and in particular KNUCA Department of Information Technology is one of the leading departments to prepare qualified and competitive specialists in such specialties: “Computer science and information technologies”, “Computer engineering”, “Safety information and communication systems” , “Professional education. Computer technology “and so on. The teaching staff of the faculty and the university has considerable experience of training at this level. The university has sufficient classroom fund and material and technical basis for creating game lab GameHub and performance of the tasks within the international project. |
Aims and objectives of the GameHub operation at the University: |
The key goals and objectives of the GameHub functioning of the university are:
2. The study of the European experience of implementation necessary for work in the gaming industry knowledge in educational plans and programs. |
Priority activities planned at the regional GameHub |
Priority activities of the KNUCA GameHub are:
Specific measures:
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Organizational and managerial aspects of the GameHub |
Priority activities of the KNUCA GameHub are:
KNUCA GameHub Team has responsible for the content of the project, responsible for the administrative part of the project and project participants, responsible for training and development of training modules, public relations and dissemination of information and so on. Meetings and discuss the project development take place every week on Wednesday from 10:00 to 12:00. |
The principles of the GameHub organization at the University |
Openness. KNUCA GameHub activities should be open to interested parties: representatives of IT companies, teachers, people who are interested in learning, professionals in the game industry and so on.
Transparency. KNUCA GameHub activities should be transparent and understandable to the project participants and should be widely dissaminated in the media. Also it should be held information days, seminars, round tables, job fairs and other events that allow to present and inform about the results of KNUCA GameHub and project. Accessibility. KNUCA GameHub should ensure the availability of game laboratory KNUCA GameLab to allow everyone to participate in training and making research works in game industry. Usefulness. KNUCA GameHub activities based on providing maximum benefit and efficiency of all its components at the stage of the project, and in the future. The utility can be outlined in an academic (research), teaching (training, testing) and technological dimensions. |
Target audience |
Students of KNUCA who study the field of “Computer Science and Information Technology”, “Computer engineering”, “cybersecurity”, “Professional Education. Computer Technology”. ATO veterans, unemployed engineers (unemployed who have a certain set of skills in IT, programming, graphics, sound, etc.). Students from other universities who study IT specialties. |