| № | HEI | Module name | Target group | ||
| Master students | Bachelor students | ATO veterans | |||
| 1. | DonNTU | Methods of game theory in gaming applications Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | ||
| 2. | DonNTU | Gaming applications development based on Unity game engine Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | ||
| 3. | DonNTU | Gaming applications development  for OS Android Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | ||
| 4. | DonNTU | 3D computer graphics in gaming applications (based on Blender graphic editor) Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | ||
| 5. | DonNTU | Place of gaming applications on the software market Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | ||
| 6. | DonNTU | Architecture of gaming applications Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | ||
| 7. 
 | DonNTU | 2D computer in gaming application  based on GameMaker Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | * | |
| 8. | DonNTU | Development of gaming applications in teams Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | ||
| 9. | DonNTU | Features of gaming applications testing Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | * | |
| 10. | DonNTU | Basics of gaming applications development Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | ||
| 11. | DonNTU | Basics of gaming applications development (based on GameMaker) Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). | * | ||
| 12. | PNU | Basics of computer games development (Cocos 2DX) Access to the learning modules: https://drive.google.com/open?id=0B1V8pic71tnnbFlaMHYxY0xXdnc | * | * | |
| 13. | PNU | Technologies of computer games developmen (Cocos 2DX) Access to the learning modules: https://drive.google.com/open?id=0B1V8pic71tnnVjdEeXJVTHZrNXM | * | * | |
| 14. | PNU | Basics of creating sound and musical accompaniment for computer games Access to the learning modules: https://drive.google.com/open?id=0B0jULMEAjnIAcmxwenpJckV4ZkU | * | * | |
| 15. | PNU | Project management in gaming industry Access to the learning modules: https://drive.google.com/open?id=0B1V8pic71tnneTJra1RENkR4eTA | * | * | |
| 16. | KNTU | Computer games development using Unity 3D Access to the learning modules: https://mdl.kntu.net.ua/course/view.php?id=726 (log: guest) | * | * | * | 
| 17. | KNTU | Development of network computer games in Java Access to the learning modules: https://mdl.kntu.net.ua/course/view.php?id=726 (log: guest) | * | ||
| 18. | KNTU | Development of computer games with JavaScript and Python Access to the learning modules: https://mdl.kntu.net.ua/course/view.php?id=727(log: guest) | * | * | * | 
| 19. | KNTU | Visual game programming Access to the learning modules: https://mdl.kntu.net.ua/course/view.php?id=727(log: guest) | * | * | |
| 20. | KNUCA | Theory of computer games (plot and  design, support and advancement) Access to the learning modules: | * | * | |
| 21. | KNUCA | Digital Media Development (digital graphics and animation, sound engineering, 3-D modeling) Access to the learning modules: | * | * | |
| 22. 
 | KNUCA | Design of computer games based on Unreal Engine 4 Access to the learning modules: | * | * | * | 
| 23. | KNUCA | Technologies of multiplayer games creation Access to the learning modules: | * | ||
| 24. | NTU “KhPI” | Fundamentals of computer games and gaming applications Access to the learning modules: | * | * | |
| 25. | NTU “KhPI” | Technology of Computer Games Development Access to the learning modules: http://repository.kpi.kharkov.ua/bitstream/KhPI-Press/37404/1/prohramy_2018_Tekhnolohii_rozrobky.pdf | * | * | |
| 26. | NTU “KhPI” | Models and methods of artificial intelligence in computer games Access to the learning modules: | * | * | |
| 27 | NTU “KhPI” | Multiagent systems and technologies in gaming applications Access to the learning modules: http://repository.kpi.kharkov.ua/bitstream/KhPI-Press/37400/1/prohramy_2018_Multyahentni_systemy.pdf | * | ||
| 28. | ONPU | Basics of computer graphics in computer games design Access to the learning modules: https://el.opu.ua/course/view.php?id=230 (log: guest) | * | * | |
| 29. | ONPU | Development of casual computer games using game designers Access to the learning modules: https://el.opu.ua/course/view.php?id=231 (log: guest) | * | * | |
| 30. | ONPU | Basics of physical processes in computer games Access to the learning modules: https://el.opu.ua/course/view.php?id=232 (log: guest) | * | ||
| 31. | ONPU | Creativization of game content and its  advancement Access to the learning modules: https://el.opu.ua/course/view.php?id=233 (log: guest) | * | * | |
| 32. | ONPU | Applied mathematical methods in computer games development Access to the learning modules: https://el.opu.ua/course/view.php?id=234 (log: guest) | * | * | |
| 33. | ONPU | Designing Computer Games for Learning Access to the learning modules: https://el.opu.ua/course/view.php?id=236 (log: guest) | * | ||
| 34. | ONPU | Computer games marketing Access to the learning modules: https://el.opu.ua/course/view.php?id=235 (log: guest) | * | * | |