Learning Modules

HEI Module name Target group
Master students Bachelor students ATO veterans
1. DonNTU Methods of game theory in gaming applications

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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2. DonNTU Gaming applications development based on Unity game engine

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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3. DonNTU Gaming applications development  for OS Android

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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4. DonNTU 3D computer graphics in gaming applications (based on Blender graphic editor)

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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5. DonNTU Place of gaming applications on the software market

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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6. DonNTU Architecture of gaming applications

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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7.

 

DonNTU 2D computer in gaming application  based on GameMaker

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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8. DonNTU Development of gaming applications in teams

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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9. DonNTU Features of gaming applications testing

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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10. DonNTU Basics of gaming applications development

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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11. DonNTU Basics of gaming applications development (based on GameMaker)

Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub).

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12. PNU Basics of computer games development (Cocos 2DX)

Access to the learning modules: https://drive.google.com/open?id=0B1V8pic71tnnbFlaMHYxY0xXdnc

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13. PNU Technologies of computer games developmen (Cocos 2DX)

Access to the learning modules: https://drive.google.com/open?id=0B1V8pic71tnnVjdEeXJVTHZrNXM

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14. PNU Basics of creating sound and musical accompaniment for computer games

Access to the learning modules: https://drive.google.com/open?id=0B0jULMEAjnIAcmxwenpJckV4ZkU

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15. PNU Project management in gaming industry

Access to the learning modules: https://drive.google.com/open?id=0B1V8pic71tnneTJra1RENkR4eTA

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16. KNTU Computer games development using Unity 3D

Access to the learning modules:

https://mdl.kntu.net.ua/course/view.php?id=726 (log: guest)

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17. KNTU Development of network computer games in Java

Access to the learning modules:

https://mdl.kntu.net.ua/course/view.php?id=726 (log: guest)

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18. KNTU Development of computer games with JavaScript and Python

Access to the learning modules:

https://mdl.kntu.net.ua/course/view.php?id=727(log: guest)

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19. KNTU Visual game programming

Access to the learning modules:

https://mdl.kntu.net.ua/course/view.php?id=727(log: guest)

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20. KNUCA Theory of computer games (plot and  design, support and advancement)

Access to the learning modules:

http://org2.knuba.edu.ua/course/index.php?categoryid=58

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21. KNUCA Digital Media Development (digital graphics and animation, sound engineering, 3-D modeling)

Access to the learning modules:

http://org2.knuba.edu.ua/course/index.php?categoryid=58

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22.

 

KNUCA Design of computer games

based on Unreal Engine 4

Access to the learning modules:

http://org2.knuba.edu.ua/course/index.php?categoryid=58

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23. KNUCA Technologies of multiplayer games creation

Access to the learning modules:

http://org2.knuba.edu.ua/course/index.php?categoryid=58

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24. NTU “KhPI” Fundamentals of computer games and gaming applications

Access to the learning modules:

http://repository.kpi.kharkov.ua/bitstream/KhPI-Press/37402/1/prohramy_2018_Osnovy_kompiuternykh_ihor.pdf

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25. NTU “KhPI” Technology of Computer Games Development

Access to the learning modules:

http://repository.kpi.kharkov.ua/bitstream/KhPI-Press/37404/1/prohramy_2018_Tekhnolohii_rozrobky.pdf

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26. NTU “KhPI” Models and methods of artificial intelligence in computer games

Access to the learning modules:

http://repository.kpi.kharkov.ua/bitstream/KhPI-Press/37401/1/prohramy_2018_Modeli_ta_metody_shtuch_int.pdf

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27 NTU “KhPI” Multiagent systems and technologies in gaming applications

Access to the learning modules:

http://repository.kpi.kharkov.ua/bitstream/KhPI-Press/37400/1/prohramy_2018_Multyahentni_systemy.pdf

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28. ONPU Basics of computer graphics in computer games design

Access to the learning modules:

https://el.opu.ua/course/view.php?id=230

(log: guest)

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29. ONPU Development of casual computer games using game designers

Access to the learning modules:

https://el.opu.ua/course/view.php?id=231

(log: guest)

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30. ONPU Basics of physical processes in computer games

Access to the learning modules:

https://el.opu.ua/course/view.php?id=232

(log: guest)

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31. ONPU Creativization of game content and its  advancement

Access to the learning modules:

https://el.opu.ua/course/view.php?id=233

(log: guest)

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32. ONPU Applied mathematical methods in computer games development

Access to the learning modules:

https://el.opu.ua/course/view.php?id=234

(log: guest)

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33. ONPU Designing Computer Games for Learning

Access to the learning modules:

https://el.opu.ua/course/view.php?id=236

(log: guest)

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34. ONPU Computer games marketing

Access to the learning modules:

https://el.opu.ua/course/view.php?id=235

(log: guest)

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