№ | HEI | Module name | Target group | ||
Master students | Bachelor students | ATO veterans | |||
1. | DonNTU | Methods of game theory in gaming applications
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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2. | DonNTU | Gaming applications development based on Unity game engine
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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3. | DonNTU | Gaming applications development for OS Android
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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4. | DonNTU | 3D computer graphics in gaming applications (based on Blender graphic editor)
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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5. | DonNTU | Place of gaming applications on the software market
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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6. | DonNTU | Architecture of gaming applications
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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DonNTU | 2D computer in gaming application based on GameMaker
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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8. | DonNTU | Development of gaming applications in teams
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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9. | DonNTU | Features of gaming applications testing
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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10. | DonNTU | Basics of gaming applications development
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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11. | DonNTU | Basics of gaming applications development (based on GameMaker)
Access to the learning modules: http://89.185.3.253:9090/login (log: guest, pass: gamehub). |
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12. | PNU | Basics of computer games development (Cocos 2DX)
Access to the learning modules: https://drive.google.com/open?id=0B1V8pic71tnnbFlaMHYxY0xXdnc |
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13. | PNU | Technologies of computer games developmen (Cocos 2DX)
Access to the learning modules: https://drive.google.com/open?id=0B1V8pic71tnnVjdEeXJVTHZrNXM |
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14. | PNU | Basics of creating sound and musical accompaniment for computer games
Access to the learning modules: https://drive.google.com/open?id=0B0jULMEAjnIAcmxwenpJckV4ZkU |
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15. | PNU | Project management in gaming industry
Access to the learning modules: https://drive.google.com/open?id=0B1V8pic71tnneTJra1RENkR4eTA |
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16. | KNTU | Computer games development using Unity 3D
Access to the learning modules: https://mdl.kntu.net.ua/course/view.php?id=726 (log: guest) |
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17. | KNTU | Development of network computer games in Java
Access to the learning modules: https://mdl.kntu.net.ua/course/view.php?id=726 (log: guest) |
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18. | KNTU | Development of computer games with JavaScript and Python
Access to the learning modules: https://mdl.kntu.net.ua/course/view.php?id=727(log: guest) |
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19. | KNTU | Visual game programming
Access to the learning modules: https://mdl.kntu.net.ua/course/view.php?id=727(log: guest) |
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20. | KNUCA | Theory of computer games (plot and design, support and advancement)
Access to the learning modules: |
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21. | KNUCA | Digital Media Development (digital graphics and animation, sound engineering, 3-D modeling)
Access to the learning modules: |
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22.
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KNUCA | Design of computer games
based on Unreal Engine 4 Access to the learning modules: |
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23. | KNUCA | Technologies of multiplayer games creation
Access to the learning modules: |
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24. | NTU “KhPI” | Fundamentals of computer games and gaming applications
Access to the learning modules: |
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25. | NTU “KhPI” | Technology of Computer Games Development
Access to the learning modules: http://repository.kpi.kharkov.ua/bitstream/KhPI-Press/37404/1/prohramy_2018_Tekhnolohii_rozrobky.pdf |
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26. | NTU “KhPI” | Models and methods of artificial intelligence in computer games
Access to the learning modules: |
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27 | NTU “KhPI” | Multiagent systems and technologies in gaming applications
Access to the learning modules: http://repository.kpi.kharkov.ua/bitstream/KhPI-Press/37400/1/prohramy_2018_Multyahentni_systemy.pdf |
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28. | ONPU | Basics of computer graphics in computer games design
Access to the learning modules: https://el.opu.ua/course/view.php?id=230 (log: guest) |
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29. | ONPU | Development of casual computer games using game designers
Access to the learning modules: https://el.opu.ua/course/view.php?id=231 (log: guest) |
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30. | ONPU | Basics of physical processes in computer games
Access to the learning modules: https://el.opu.ua/course/view.php?id=232 (log: guest) |
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31. | ONPU | Creativization of game content and its advancement
Access to the learning modules: https://el.opu.ua/course/view.php?id=233 (log: guest) |
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32. | ONPU | Applied mathematical methods in computer games development
Access to the learning modules: https://el.opu.ua/course/view.php?id=234 (log: guest) |
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33. | ONPU | Designing Computer Games for Learning
Access to the learning modules: https://el.opu.ua/course/view.php?id=236 (log: guest) |
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34. | ONPU | Computer games marketing
Access to the learning modules: https://el.opu.ua/course/view.php?id=235 (log: guest) |
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